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Mar. 24th, 2013 05:44 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Name: shikki
Player DW:
circusafro
Contact: starstocross @ aim, zaiphon @ plurk
Character Number: one!
Character: Dirk Strider
Fandom: Homestuck
Personality: Dirk Strider is most definitely not your average teenage boy. Although rather quiet, he has an intensity about him that makes him rather hard to ignore. The word "half-assed" is not in his vocabulary. Dirk goes 110 percent at every single thing he does, overachieving and aiming high. At his worst, he's controlling, pushy, very strange, and a bit of an insufferable know-it-all. Even excluding the downright bizarreness of some of the things he says and does, there is no mistaking this young man as anything other than an undeniable freak of nature. Dirk is intense, for lack of a better word. His friends remark that he has a way of getting exactly what he wants, through mind games and force, and has said himself that he is in control at all times.
It's unsurprising, given that Dirk goes so far to refer to himself as the one pulling all of the strings. He places Jane in the role of leader, but adds that it will be "in name only" as he plans on manipulating every event behind the scenes. He moves his friends something like chess pieces, never really stopping to ask if they're alright with his plans or revealing them beyond what he absolutely has to. He thinks that he can do it all. He even thinks i's expected of him. Never forthright with what he intends to do, Dirk relies on a lot of manipulative tactics. He plays a constant mindgame with Jake to try to get him to be more skeptical, using the autoresponder to keep him on his toes and never certain whether he's speaking to the real Strider or the one inside the glasses. Dirk also uses a lot of "I" statements to sway opinion without directly telling people what to do. He makes it seem as though he's just offering his input and a long explanation of the reasoning behind it, leaving them free to do as they wish but making it clear what he thinks would be best. This occasionally breaks, leaving him stating what he thinks seems to be obvious and he will leave no room for argument. As well as less than gentle means, taking the Brobot and it's brutal treatment of Jake in order to shape him into, in Dirk's own words, a "killing machine". We see this in how his Pre-Scratch self treats Dave, playing a constant game of cat and mouse often ending in a rough Strife session.
Even so, he does genuinely mean well. Dirk cares for his friends. His best trait is his love for them. He makes it clear that he's there for them no matter what, offering comfort to both Roxy and Jane when they need it. He understands more than anyone else the gravity of their situation. As well as the inevitability that comes with the game. What he's doing is trying to prepare them for it. That doesn't make his tactics good or right, but he seems to consider himself the one who knows best. Dirk would never willingly hurt them - he'd hurt himself first. He would willingly kill himself to ensure their safety - and has!
This also leads to a problem where he tries to take too much on himself. Dirk stated that he does not sleep. He is constantly conscious, whether in Derse or in the waking world. He juggles two waking selves at once and because of this he tends to zone out for long periods of time in one world or the other. Additionally, he spends much time micromanaging events and people. As if his dual identities isn't enough, he claims to have built robots for the purpose of managing everything he can't at the time. All in all, way too much on this plate - he's willing to acknowledge it, but will never willingly lessen the load placed upon his shoulders. Dirk cannot give up his control, no matter how much he would like to. Dirk also makes a regular habit of long, winding extended metaphors. His explanations are rarely short and concise, though his responses to every day conversation may be as much as a single word. Also characteristic to his speaking patterns is the random flourishes of vocabulary admist an otherwise dry and to the point dialogue.
He's a smart guy. He's been able to build fully functioning combat robots for years, not even touching on the fact that he has created AI at a very young age. Squarewave, Lil Seb, Brobot, the Auto-Responder, and Sawtooth are all his own creation, each with a distinct personality and habits. Dirk doesn't believe in just viewing them as cold, emotionless programs. He's adamant about treating them equally, not even leaving the auto-responder just for it's intended task of answering or handling things that he can't. He gives them as much room to thrive as he possibly can - even if he realizes that there's a danger to it. Dirk has a plan for every possible scenario - so long as there's a scenario happening. He doesn't take well to waiting. He's a man of action, not one of patience. Relying on other people to progress drives him a little batty.
He's acutely aware of his every fault. Dirk is surrounded by people of his own making. His Bro died centuries before he was born, leaving him to be raised by nothing but himself and the reflections of himself. And Lil Cal. In his dystopian future he's nearly entirely alone. It's a pretty lonely existence. He refers to Lil Cal, an apparently heirloom of his brother's, as his "best friend" and refuses to harm him though he's been informed that Cal might actually be dangerous. Dirk attaches sentimental value on things and highly respects the life, or at least the cognitive workings, of his creations. This is entirely unsurprising as, again, they are the only people anywhere near him. He sees himself in them and picks out the problems with their personalities, their plans, and their actions - all the while acknowledging these faults as his own.
He is an odd guy. There is no way around that. Dirk's room is covered in fetish fuel, and he drops casual references to his extreme love of puppets in every day conversation. "Smuppets", an overtly sexual puppet that sports a bulbous ass and a phallic nose, are his own creation and he has a pile of them at the foot of his bed. There is a large TV with a cycling screensaver which alternates between things such as his heroes, equine furries, and images of BDSM ponyplay. For all of this, he remains incredibly well spoken and somehow dignified in his oddity. The kid is a little bit twisted.
One cannot talk about a Strider without eventually getting to their definition of "irony". Alanis Morissette has nothing on the way they use this word. Irony, for the Strider family, is a way of explaining bizarre behaviour. Pre-Scratch Dave refers to Bro's interest in puppets as ironic, as well as near anything he does as a means of explaining away the disturbing behaviour. "Irony" is a magic word that makes anything automatically cool to Dave. Whereas while Dirk does much the same, his meaning of "irony" is closer to the textbook definition and is used in extravagant, barely comprehensible manners. He worships the ground his brother walks on, but unlike Dave he is not blind to his flaws. He takes cues from his Bro's actions and reinvents them. There is always a note of sincerity in what he does - from building Jane a robotic bunny made from a priceless heirloom, to his over the top obsession with puppets.
Underneath all of it is a very sensitive young man. Dirk knows his flaws better than anyone else, but can't quite find the means to stop them. He's noted to be clingy and desperately needy, apparently disliking being alone and being very difficult to keep up with. He's not nearly as ruthless as one may think, haboring a secret heart that he's not quite able to protect from hurt and is loyal to a fault. He has feeling, and he doesn't much care when they get shit all over. He would much rather hurt himself than see any of his friends hurt or suffering, even if it means death or suffering the weight of his own overbearing company.
History: Here!
Timeline: page 7543.
Abilities: FLASHSTEPPING:
Flashstepping is the act of moving faster than the eye can see. This act is often mistaken for teleporting. Dirk is able to use this from everything to manipulating puppets and interacting with them to slicing the head off of a large, lumbering murderous foe before he can react.
ROBOTICS:
Dirk is a master of robotics. Given the technology of the age he was born into (though all humans are long dead) Dirk builds robots and computers much like a child puts toys together. At the age of thirteen he was able to program a sophisticated AI based off of his own brain that can learn and grow.
INTELLIGENCE:
The boy has a hand in every pie and an iron in every fire. Dirk's good at learning the mechanics of things and coming up with plots and plans. He's as smart as they come, though not particularly gifted in dealing with his own emotions and problems.
COMBAT PROFICIENCY:
Dirk is as close to a master swordsman as one can get to in an age where all the other ones are dead. He's entirely self-taught, but he's powerful enough to take down nigh impossible foes with his blade. In the end he's still a human boy with human weaknesses, but give him his sword and it will be quite difficult to take him down. Dirk's also noted to enjoy turning other objects into weaponry for fun, including but not limited to a strange santa statue.
INSOMNIA:
Dirk doesn't appear to require sleep. He spends the hours he'd use sleeping doing other things.
TOLERANCE.
The kid can't seem to get drunk. Not even on a magical sugar high, no matter how much he wants to give in to it.
Inventory:
Sylladex: A real-life (pretty retro) video game inventory system, complete with a pointless and arbitrary means of hauling the items out of it. Think The Adventures of Dizzy, only instead of mashing the swap button he has to rap to get items out of it. It looks like this. And in it he has! One (1) Sweet Bro Smuppet, One (1) Hella Jeff Smuppet, One (1) hand stitched Hello Kitty ripoff. One (1) shoe, one (1) grey hat, one (1) grenade, one (1) aluminium baseball bat, one (1) skateboard, one (1) issue of Game Bro magazine, and one (1) blue smuppet.
Unbreakable Katana: Dirk's trusty sword. "Unbreakable" seems to be pretty true, as it can survive a planetary explosion and come out fine.
Gas Mask: As it says on the tin. A heavily stylized gas mask made to combat the toxic fumes on his planet.
Anime Shades: Dirk has his shades computerized. Presumably responding to eye movement and vocal commands.
Link to an image of the character: one, two.
Prose Sample: It would be so easy. Just a little more pressure, just a flick of the wrist and it would be over. No more worrying about a sociopathic artificial intelligence meddling in his life. It's the right thing to do. He should do it. Right now. Clench his fingers and be done with all of this fucking madness. Why would he give this asshole more knowledge of the fucking game than even he has? Why would he do that, it just - it was such an obviously poor choice.
He needs to be done with it.
He should be done with it.
It feels as though the glass is trembling in his hands. That can't be right. A more critical glance show that it's his own hands, weak and unable to complete the task. All it takes is two words. A single phrase, a stark reminder that no matter what he is human and even in the heat of anger he can't lose control of himself. There's no way that a human being could destroy part of themselves, not when it's scared and helpless and completely at his mercy
Not unless they're something he's not.
Heaving a heavy sigh, Dirk relents. The pressure disappears. The text box closes and he turns away, searching for the kernalsprite. He has other matters to attend to, Roxy wants his attention and he should apologize to Jane for bowing out of her party without warning. He should... Well, he can leave that last desperate text spam to Jake as it is.
As much as he hates it, a promise is a promise.
Journal Sample: Getting real fucking sick of all these royalty motif popping up.
[ The mirror's on. Dirk's got the crown in one hand and the mirror in the other, regarding the mirror as he walks. The words of caution have been noted, yet perhaps not as heeded as they should have been. It's been a long, long six months and any change in scenery is a very welcome one.
What the fuck are trees even. Look at them. Being all huge and imposing. ]
I'm going to go ahead and assume that there ain't anything on this world that's going to get me back to my own. At least, not anything that can do it in the time I need to finish my syncho off the diving board of poor life choices. [ Magic jpeg mirror and an incredibly tacky crown? check. seems like this fever dream is in full swing. ] I wasn't really expecting to get a flash-sideways to a twisted Alice through the Looking Glass bonus level. Pretty doubtful that this is the game. Barring this being a glitch in the code of space-time and all, that is. One that belatedly triggered a questline I haven't got an NPC to gain the objective from, with no two-person town to visit or item to gather to progress with, with nary an obnoxious flashing exclamation point to even indicate where the fuck I need to go. Don't get me wrong. It could be. It just somehow feels like something a fuck of a lot worse.
[ Yeah, no. Something rustles in the trees behind him. Dirk stops and shifts his weight a little, placing the crown on his head and getting ready to grab his sword. ] This is fuckin' dumb. I can see that this is going to become a problem, so I could use an objective. I dunno if I'm talking to consorts or just shooting the shit with myself, but some exposition would suit me just fine.
Player DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact: starstocross @ aim, zaiphon @ plurk
Character Number: one!
Character: Dirk Strider
Fandom: Homestuck
Personality: Dirk Strider is most definitely not your average teenage boy. Although rather quiet, he has an intensity about him that makes him rather hard to ignore. The word "half-assed" is not in his vocabulary. Dirk goes 110 percent at every single thing he does, overachieving and aiming high. At his worst, he's controlling, pushy, very strange, and a bit of an insufferable know-it-all. Even excluding the downright bizarreness of some of the things he says and does, there is no mistaking this young man as anything other than an undeniable freak of nature. Dirk is intense, for lack of a better word. His friends remark that he has a way of getting exactly what he wants, through mind games and force, and has said himself that he is in control at all times.
It's unsurprising, given that Dirk goes so far to refer to himself as the one pulling all of the strings. He places Jane in the role of leader, but adds that it will be "in name only" as he plans on manipulating every event behind the scenes. He moves his friends something like chess pieces, never really stopping to ask if they're alright with his plans or revealing them beyond what he absolutely has to. He thinks that he can do it all. He even thinks i's expected of him. Never forthright with what he intends to do, Dirk relies on a lot of manipulative tactics. He plays a constant mindgame with Jake to try to get him to be more skeptical, using the autoresponder to keep him on his toes and never certain whether he's speaking to the real Strider or the one inside the glasses. Dirk also uses a lot of "I" statements to sway opinion without directly telling people what to do. He makes it seem as though he's just offering his input and a long explanation of the reasoning behind it, leaving them free to do as they wish but making it clear what he thinks would be best. This occasionally breaks, leaving him stating what he thinks seems to be obvious and he will leave no room for argument. As well as less than gentle means, taking the Brobot and it's brutal treatment of Jake in order to shape him into, in Dirk's own words, a "killing machine". We see this in how his Pre-Scratch self treats Dave, playing a constant game of cat and mouse often ending in a rough Strife session.
Even so, he does genuinely mean well. Dirk cares for his friends. His best trait is his love for them. He makes it clear that he's there for them no matter what, offering comfort to both Roxy and Jane when they need it. He understands more than anyone else the gravity of their situation. As well as the inevitability that comes with the game. What he's doing is trying to prepare them for it. That doesn't make his tactics good or right, but he seems to consider himself the one who knows best. Dirk would never willingly hurt them - he'd hurt himself first. He would willingly kill himself to ensure their safety - and has!
This also leads to a problem where he tries to take too much on himself. Dirk stated that he does not sleep. He is constantly conscious, whether in Derse or in the waking world. He juggles two waking selves at once and because of this he tends to zone out for long periods of time in one world or the other. Additionally, he spends much time micromanaging events and people. As if his dual identities isn't enough, he claims to have built robots for the purpose of managing everything he can't at the time. All in all, way too much on this plate - he's willing to acknowledge it, but will never willingly lessen the load placed upon his shoulders. Dirk cannot give up his control, no matter how much he would like to. Dirk also makes a regular habit of long, winding extended metaphors. His explanations are rarely short and concise, though his responses to every day conversation may be as much as a single word. Also characteristic to his speaking patterns is the random flourishes of vocabulary admist an otherwise dry and to the point dialogue.
He's a smart guy. He's been able to build fully functioning combat robots for years, not even touching on the fact that he has created AI at a very young age. Squarewave, Lil Seb, Brobot, the Auto-Responder, and Sawtooth are all his own creation, each with a distinct personality and habits. Dirk doesn't believe in just viewing them as cold, emotionless programs. He's adamant about treating them equally, not even leaving the auto-responder just for it's intended task of answering or handling things that he can't. He gives them as much room to thrive as he possibly can - even if he realizes that there's a danger to it. Dirk has a plan for every possible scenario - so long as there's a scenario happening. He doesn't take well to waiting. He's a man of action, not one of patience. Relying on other people to progress drives him a little batty.
He's acutely aware of his every fault. Dirk is surrounded by people of his own making. His Bro died centuries before he was born, leaving him to be raised by nothing but himself and the reflections of himself. And Lil Cal. In his dystopian future he's nearly entirely alone. It's a pretty lonely existence. He refers to Lil Cal, an apparently heirloom of his brother's, as his "best friend" and refuses to harm him though he's been informed that Cal might actually be dangerous. Dirk attaches sentimental value on things and highly respects the life, or at least the cognitive workings, of his creations. This is entirely unsurprising as, again, they are the only people anywhere near him. He sees himself in them and picks out the problems with their personalities, their plans, and their actions - all the while acknowledging these faults as his own.
He is an odd guy. There is no way around that. Dirk's room is covered in fetish fuel, and he drops casual references to his extreme love of puppets in every day conversation. "Smuppets", an overtly sexual puppet that sports a bulbous ass and a phallic nose, are his own creation and he has a pile of them at the foot of his bed. There is a large TV with a cycling screensaver which alternates between things such as his heroes, equine furries, and images of BDSM ponyplay. For all of this, he remains incredibly well spoken and somehow dignified in his oddity. The kid is a little bit twisted.
One cannot talk about a Strider without eventually getting to their definition of "irony". Alanis Morissette has nothing on the way they use this word. Irony, for the Strider family, is a way of explaining bizarre behaviour. Pre-Scratch Dave refers to Bro's interest in puppets as ironic, as well as near anything he does as a means of explaining away the disturbing behaviour. "Irony" is a magic word that makes anything automatically cool to Dave. Whereas while Dirk does much the same, his meaning of "irony" is closer to the textbook definition and is used in extravagant, barely comprehensible manners. He worships the ground his brother walks on, but unlike Dave he is not blind to his flaws. He takes cues from his Bro's actions and reinvents them. There is always a note of sincerity in what he does - from building Jane a robotic bunny made from a priceless heirloom, to his over the top obsession with puppets.
Underneath all of it is a very sensitive young man. Dirk knows his flaws better than anyone else, but can't quite find the means to stop them. He's noted to be clingy and desperately needy, apparently disliking being alone and being very difficult to keep up with. He's not nearly as ruthless as one may think, haboring a secret heart that he's not quite able to protect from hurt and is loyal to a fault. He has feeling, and he doesn't much care when they get shit all over. He would much rather hurt himself than see any of his friends hurt or suffering, even if it means death or suffering the weight of his own overbearing company.
History: Here!
Timeline: page 7543.
Abilities: FLASHSTEPPING:
Flashstepping is the act of moving faster than the eye can see. This act is often mistaken for teleporting. Dirk is able to use this from everything to manipulating puppets and interacting with them to slicing the head off of a large, lumbering murderous foe before he can react.
ROBOTICS:
Dirk is a master of robotics. Given the technology of the age he was born into (though all humans are long dead) Dirk builds robots and computers much like a child puts toys together. At the age of thirteen he was able to program a sophisticated AI based off of his own brain that can learn and grow.
INTELLIGENCE:
The boy has a hand in every pie and an iron in every fire. Dirk's good at learning the mechanics of things and coming up with plots and plans. He's as smart as they come, though not particularly gifted in dealing with his own emotions and problems.
COMBAT PROFICIENCY:
Dirk is as close to a master swordsman as one can get to in an age where all the other ones are dead. He's entirely self-taught, but he's powerful enough to take down nigh impossible foes with his blade. In the end he's still a human boy with human weaknesses, but give him his sword and it will be quite difficult to take him down. Dirk's also noted to enjoy turning other objects into weaponry for fun, including but not limited to a strange santa statue.
INSOMNIA:
Dirk doesn't appear to require sleep. He spends the hours he'd use sleeping doing other things.
TOLERANCE.
The kid can't seem to get drunk. Not even on a magical sugar high, no matter how much he wants to give in to it.
Inventory:
Sylladex: A real-life (pretty retro) video game inventory system, complete with a pointless and arbitrary means of hauling the items out of it. Think The Adventures of Dizzy, only instead of mashing the swap button he has to rap to get items out of it. It looks like this. And in it he has! One (1) Sweet Bro Smuppet, One (1) Hella Jeff Smuppet, One (1) hand stitched Hello Kitty ripoff. One (1) shoe, one (1) grey hat, one (1) grenade, one (1) aluminium baseball bat, one (1) skateboard, one (1) issue of Game Bro magazine, and one (1) blue smuppet.
Unbreakable Katana: Dirk's trusty sword. "Unbreakable" seems to be pretty true, as it can survive a planetary explosion and come out fine.
Gas Mask: As it says on the tin. A heavily stylized gas mask made to combat the toxic fumes on his planet.
Anime Shades: Dirk has his shades computerized. Presumably responding to eye movement and vocal commands.
Link to an image of the character: one, two.
Prose Sample: It would be so easy. Just a little more pressure, just a flick of the wrist and it would be over. No more worrying about a sociopathic artificial intelligence meddling in his life. It's the right thing to do. He should do it. Right now. Clench his fingers and be done with all of this fucking madness. Why would he give this asshole more knowledge of the fucking game than even he has? Why would he do that, it just - it was such an obviously poor choice.
He needs to be done with it.
He should be done with it.
It feels as though the glass is trembling in his hands. That can't be right. A more critical glance show that it's his own hands, weak and unable to complete the task. All it takes is two words. A single phrase, a stark reminder that no matter what he is human and even in the heat of anger he can't lose control of himself. There's no way that a human being could destroy part of themselves, not when it's scared and helpless and completely at his mercy
Not unless they're something he's not.
Heaving a heavy sigh, Dirk relents. The pressure disappears. The text box closes and he turns away, searching for the kernalsprite. He has other matters to attend to, Roxy wants his attention and he should apologize to Jane for bowing out of her party without warning. He should... Well, he can leave that last desperate text spam to Jake as it is.
As much as he hates it, a promise is a promise.
Journal Sample: Getting real fucking sick of all these royalty motif popping up.
[ The mirror's on. Dirk's got the crown in one hand and the mirror in the other, regarding the mirror as he walks. The words of caution have been noted, yet perhaps not as heeded as they should have been. It's been a long, long six months and any change in scenery is a very welcome one.
What the fuck are trees even. Look at them. Being all huge and imposing. ]
I'm going to go ahead and assume that there ain't anything on this world that's going to get me back to my own. At least, not anything that can do it in the time I need to finish my syncho off the diving board of poor life choices. [ Magic jpeg mirror and an incredibly tacky crown? check. seems like this fever dream is in full swing. ] I wasn't really expecting to get a flash-sideways to a twisted Alice through the Looking Glass bonus level. Pretty doubtful that this is the game. Barring this being a glitch in the code of space-time and all, that is. One that belatedly triggered a questline I haven't got an NPC to gain the objective from, with no two-person town to visit or item to gather to progress with, with nary an obnoxious flashing exclamation point to even indicate where the fuck I need to go. Don't get me wrong. It could be. It just somehow feels like something a fuck of a lot worse.
[ Yeah, no. Something rustles in the trees behind him. Dirk stops and shifts his weight a little, placing the crown on his head and getting ready to grab his sword. ] This is fuckin' dumb. I can see that this is going to become a problem, so I could use an objective. I dunno if I'm talking to consorts or just shooting the shit with myself, but some exposition would suit me just fine.